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ОПИСАНИЕ:
Материал на английском языке
Unreal Engine 5 is a game changer. This one software is the most powerful gaming engine. It is used not only in game development but also in Films & TV for breath-taking visuals, dynamic backgrounds for broadcasting, interactive walk-throughs in Architectural visualization, interactivity using VR and AR for sales as well as training in heavy equipment, and a lot more.
By following this course, you will strengthen the fundamentals of your Unreal Engine knowledge. I have curated this course using a step-by-step structured approach. You will learn the concepts of assets, import from any Data content Creation Tool of your choice, create materials, add lights, design landscape with water, create effects, understand physics and collision, create linear output as well as interactive output. I have introduced the Blueprints in Unreal Engine with very easy to understand examples. Designer or Developer, this course is a must to understand overall functions of Unreal Engine.
Use this knowledge to then deep dive into your area of interest like Virtual Production, Broadcasting, Architecture, Game Development and more.
Directly using you-tube tutorials or the likes is generally intimidating. But once your concepts and terminologies of Unreal Engine are clear, you can build up on it and take it to the next level.
As an Authorized Unreal Instructor, I have taught more than 1000 students in the past year with hands-on approach.
Для кого этот курс:
- Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts
Требования
- Basic understanding of any 3D modelling software
Чему вы научитесь
- End to End understanding of Unreal Engine fundamentals with a structured approach.
- Interface and Navigating in Unreal Engine 5
- Importing assets from any Data Content Creation Tool using direct import, or direct link with datasmith plugin
- Static Meshes Assets and Actors, Materials, Textures, Lights, Landscape, Environment actors
- Physics, Collision, Sequencer for Linear Content, Particles and Effects using Niagara
- Introduction to Blueprints
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